Showing posts with label pista. Show all posts
Showing posts with label pista. Show all posts
Friday, February 25, 2011
Wednesday, February 9, 2011
Sunday, January 9, 2011
Sunday, October 10, 2010
Thursday, October 7, 2010
Calistoga Tacky - Sprint Car Track
Etiquetas:
Circuito,
download,
pista,
sprint track,
track
Tuesday, September 21, 2010
Rouen les Essarts V 101
Etiquetas:
Circuito,
download,
pista,
temporário,
track
Sunday, September 5, 2010
Spa-Francorchamps 1967 - Circuito - Francorchamps, Belgium
Convert from GPL to rFactor. Thanks to André F1-Edition for permission
link: http://www.filefront.com/13357930/67Spa.7z/
in: http://www.rfactorcentral.com/detail.cfm?ID=Spa-Francorchamps%201967
Etiquetas:
Circuito,
download,
pista,
temporário,
track
Tuesday, August 17, 2010
Airport Race 1.00 - Circuito - Belgium
This circuit takes place at an airport that is located in Belgium.
The trajectory has been amended to make the race faster, because time is around an F1 car with under one minute.
-----------------------------------------------------------------
Tracking changed considerably, even for the direction and length.
Now it is 2,200 meters long, with widths that are between 20 and 14 meters to do this you get the fastest lap in one minute.
The first shot would be the old configuration of the circuit, and from there I thought was slow and had the idea to extend it, but it is possible that it could be a next update to a slow track.
------------------------------------------------------------------------------
Additions to a new piece of circuit, now the track is 3,100 meters long, with the main straight lengthened to 1,300 meters, also has a sharp bend. The time is just under a minute with the F1 mod, and even the entry box has been moved.
Extract the two files: ............. rFactor / gamedata / location / airport race
attention must already have the folder for the first circuit Airport Race.
link: http://www.4shared.com/file/JwOdAUJH/AirportRace.htmllink long version: http://www.4shared.com/file/pDuRw0Aa/AirportRaceLong.html
in: http://www.rfactorcentral.com/detail.cfm?ID=Airport%20Race
Friday, August 6, 2010
Winton_GP 1.01 - Circuito - Victoria, Australia
Thanks to porscheguy for the permission to convert and modify his SCGT Track. An interim release until ORSM release theirs. Hopefully named it ok not to conflict with Orsm's.
1.01 update includes club circuit
link: http://rapidshare.com/files/4993221/Winton_Circuits_v1.01.rar.html
in: http://www.rfactorcentral.com/detail.cfm?ID=Winton_GP
Watkins Glen 2.00 - Circuito - New York, USA
All 3 track layouts. This is an authorized conversion of the RSDG F1C version.
Changes in v2.0
Here are a ton of improvements since version 1.0, thanks to some great people below (PLEASE see the Credits). Just a hint of what's changed:
- Countless textures have been updated throughout the track (armcos, billboards, grass, etc.)
- Static shadows were removed and dynamic shadows added
- Track now has a pace car
- Startlights and pitlights now work in all versions
- Lap counts in Practice/Qualifying sessions are now correct in 1150
link: http://www.rfactorcentral.com/dloader.cfm?dlID=C91EE65D-1321-B1C5-08251C70036CBB90
in: http://www.rfactorcentral.com/detail.cfm?ID=Watkins%20Glen
Warwick Farm 2.00 - Circuito - NSW, Australia
Warwick Farm International Raceway
During the 1950's, 60's and 70's, Warwick Farm International Raceway was one of Australia's premier race tracks. It was the venue for the Chesterfield 100 and Australian formula 1 Grand Prix. It hosted many rounds of the Australian Touring Car Championship. Warwick Farm saw the likes of Sir Jack Brabham, Deny Hulme, Graham Hill, Jim Clark, jackie Stewart and many more of the world's great driver.
The last race held at Warwick farm was a club day with a full grid which saw Peter Brock win. This was in august 1973. With the competition running hot between the other australian track to host races, the demise of Warwick farm came quickly.
Warwick farm incorporated a world class horse racing track and it's owners( AJC) decided to put their money into the horse racing community rather than motorsport.
This is my first attempt at track building and I have build this track from scratch. After watching many videos and reading countless articles it seemed to me that to recreating the original track may not serve the rfactor community correctly. The original track had very small pits and could only house a few vehicles at one time. I have used a bit of "creative Licence" and made a few modifications to its annexures. I have been careful to retain the original "feel" of the track and have enjoyed the many hours driving this historical track during testing.
Thanks must go to Hugh Jarse for his expert advice and encouragement and without his help this track would still be a work in progress. Thanks to the guys at www.oztorque.com for their help in beta testing, advice and for putting up with my demands...lol
Known Bugs.
The AIW file will be revised along with the cam file in the near future.
Profesor
----------------------------------
Warwick Farm International 2.0
This is an update to version 1.0. It contains fixes for DX7 users, some modifications to the scn file to improve frame rate. There is a new AIW file to make the AI's behave better and a completely new cam file.
I hope this will rectify all the problems and questions people have asked.
link: http://www.rfactorcentral.com/dloader.cfm?dlID=EE94D9D4-DF47-3F62-674D1DC2F4EE8FDA
in: http://www.rfactorcentral.com/detail.cfm?ID=Warwick%20Farm
Wanneroo 1.00 - Circuito - Wanneroo, Australia
link: http://www.mediafire.com/?3zndkj3pblf
texture fix link: http://www.mediafire.com/?yxig2nmwdj1
http://www.rfactorcentral.com/detail.cfm?ID=Wanneroo
Wakefield Park 1.00 - Circuito - NSW, Australia
"Wakefield Park is a 2.2km racing circuit that operates under a CAMS National Circuit Licence, AASA and also under the Department of Sport and Recreation permit scheme.
The circuit is located 2 hours drive from Sydney and about 1 hour from Canberra, and is positioned 10km south of Goulburn on 130 acres of cleared land. There are no trees or natural obstacles near the track. Safety is paramount and ripple strips, tyre walls and gravel traps have been positioned so as to make Wakefield a very safe circuit on which to run any type of racecar, production car or motorcycle (e.g., for product launches).
In October 2000, after extensive track improvements and enhancements, Wakefield Park hosted a round of the TOCA 2 Litre Super Touring Car championships. The 2000 2 Litre Super Touring Car championship leader Paul Morris quoted Wakefield Park as "the best short track circuit in Australia today"."
###############
Thanks to
###############
- Piddy for creating and continually developing Bobs Track Builder.
- Ennisfargis for the tarmac textures and template
- Guitarmaen for his AIW and CAM editor
- Gilles Benoit for the Corner and Pit Workers
- Radar (AOG) for the use of a dedicated Server for online beta testing
- Jayforce (TOG) for his advice with AIW editing
- The Drivers at Australian online Gamers and The Older Gamers for their beta testing and additional ideas
- Australian Online Gamers, The Older Gamers, RaceSimCentral and rFactorCentral communities for their knowledge and support
- ISI for developing rFactor
###############
There will be updates in the future, such as the other track layouts that you can see in the screenshot
link: http://www.mediafire.com/?gzm4jomzwzq
in: http://www.rfactorcentral.com/detail.cfm?ID=Wakefield%20Park
Thursday, August 5, 2010
Varano de'Melegari 1.10 - Circuito - Varano de’ Melegari, Italy
Giovanni "Madhorse" Mangione (Track & Objects modeling, textures)
Gabriele "Elwood" Bonora (Track & Objects modeling, textures, gMotor2 rFactotum)
-IMPORTANT, delete
FactoruserdatalogVarano.hat before update the track.
CHANGELOG TO 1.1
-Additional fictional Offroad Layout, not real but really funny with HRC and ORR mods.
-Fixed a bunch of little graphical bugs around the track, blurry sky, remapped some textures, better smoothing on many objects.
-More realistic car behaviour on dirty surfaces.
-Big shadows now cast on cars.
-Removed or resized dynamic shadows on some secondary objects for better fps performance.
-Vertex shading on dark zones, (thanks Nugit for his trick with them.)
-Multicam support (4 sets available) for the standard track.
-Added a 50 meter wide skidpad in the paddock area, that appears in testing days only.
-Pits now have two LOD.
-Four of six tire barrier on Icks chicane are now solid, so you have space to a little cut, but nothing more.
-As requested, added an invisible wall that doesn't permit cars going over the dike of the river.
SPECIAL THANKS TO:
The Varano Track staff and administrators (such as Mr.Maestri and Mr.Manfredi) for the efforts they made and the authorization given to us in order to create the virtual counterpart of the real track.
-ISIs for rFactor!
-Andrea "Afdelta" Fabris for some very useful suggestions on track editing.
-Uzzi for his tips&tricks with the aiw files and corridors hints.
-Gabriele Tondi who creates our website.
-Nugit (from Virtual_LM team) to gave us a fantastic script for 3D Studio max! (GMT_Wizard)
-The Racesimcentral Staff, who gave us 'the place' for share and learn a lot of knowledge on simracing and modding.
-All the beta testers.
Special thanks to Alessandro Balzan (racedriver in real life, that knows Varano de Melegari like his own hands) for all the important feedbacks about this track (eg:. the asphalt layers and bump properties and kerbs behaviour).
Virtual track is property of:
SO.GE.SA.
Via Strada per Fosio, 1
43042 Varano de' Melegari (PR)
Any conversion or reverse engineering is prohibited.
Any commercial use of the material inside the archive, is forbidden.
link: http://www.mbdevteam.com/download/rfactor_varano1.1.rar
in: http://www.rfactorcentral.com/detail.cfm?ID=Varano%20de%27Melegari
Vanport International Raceway 1.10 - Circuito - Oregon, United States
Vanport International Raceway 2007
by Global Motorsport Technologies
Credits
=======
The Lonely: TrackTSO Modeling
SLN: TSOs and Textures
Border: Loading Screens
Gringosan: AI
Thorsten Rueter: Cameras
ABOUT
=====
Vanport International Raceway created from scratch accurately recreating the elevations, cambers and nature of the circuit.
Features stunning visuals, including night lighting, grids for 45 vehicles and 2 layouts with and without the festival turns, as well as static wet layout versions.
CONVERSION AND USEAGE TERMS
===========================
This track absolutely has NO permission to be converted or changed in anyway. All content is copyright of its original owners and this track may only be used for personal usage on the simulator rFactor. I.e. It is strictly forbidden to be used in any simulators or arcades or to be sold for any money of any kind.
link: http://www.gm-technologies.com/files/Vanport_v1.1.exe
in: http://www.rfactorcentral.com/detail.cfm?ID=Vanport%20International%20Raceway
Virginia Raceway 3.00 - Circuito - Virginia, United States
Made by Megaherts for Nascar Heat, converted for rFactor with permission by Bud Lucas.
link: http://rapidshare.com/files/98104696/Virginia_3.0_Final.7z.html
in: http://www.rfactorcentral.com/detail.cfm?ID=Virginia%20Raceway
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