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Wednesday, August 25, 2010

Las Vegas GP 2007 1.60 - Circuito Citadino - Las Vegas, United States


2007 Las Vegas Grand Prix v1.6
(c) Doug Lynch - iDT Racing Simulations
PROMOTIONAL OR COMMERCIAL USE WITHOUT LICENSE IS PROHIBITED.
Please contact doug@idtsimulations.com for license information.

CONVERSIONS OF THIS TRACK TO ANY OTHER GAME OR GAMING ENGINE ARE PROHIBITED WITHOUT PERMISSION. BY INSTALLING THIS TRACK YOU AGREE TO ABIDE BY THE TERMS OF THIS NON-COMMERCIAL/NON-PROMOTIONAL LICENSE. USE ON PAY SERVERS OR FOR PAY RACES OR LEAGUES IS PROHIBITED WITHOUT PERMISSION.

Credits:
Track Mesh, walls and fences: James Mabe, Doug Lynch
Some 3D models by Ryan Field and Richard Chmielewski (tents, poles)
Tunnel and old fashioned street lights, pit suites: Doug Lynch
Research Photos: Doug Lynch, Justin Petschauer
Testing: Vincent Ceballos, Richard Chmielewski, Grant Bradley
Google earth for ground imaging.

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Instructions:
Decompress folder into your locations folder.

Paddock/Garage: Head towards your LEFT in the garage area. The real race had the big white tents house all the cars but its easier if I used as much of the outside as possible to avoid confusion as to where pit lane is. The top 30 garage spots are outdoors, the remaining 20 spots are inside the tent.

Blue/white cones/lines denote pit lane entry and exit points, as in real life.

Pit lane entry wall has a "chicken exit". Its a gap in the left wall just before the actual pit-in where a car might be able to re-enter the track. This was there in real life as well but not for the same purpose (allowing ground traffic). Leagues using this track should decide beforehand to allow this or not. Obviously theres no benefit to using it but it might lend to cars colliding as they re-enter the main circuit.

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Versions:
Normal: This is the 2007 race configuration of the circuit. The 85MPH speed limit sign is only there for realism. rFactor does not have the capability to enforce 2 pit lane speed limits so the 2nd pit-in light is where the 50mph limit is enforced.

No chicanes: This version is the track with the chicane removed before pit-in.

Both versions can have erratic AI behavior due to the S curve through the city's narrow streets. Adjust your AI strength accordingly.
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Thanks to Justin for taking photos on demand.

v1.5 packages all 3 versions together and fixes the pit lane lap bug.
V1.6 fixes firetruck bug. Optimizes shadows and some maps.
link: http://rapidshare.com/files/286449848/LasVegasGP07_1.6.rar

in: http://www.rfactorcentral.com/detail.cfm?ID=Las%20Vegas%20GP%202007

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